UPDATE 11.3 - 5 Equippable spells & Reward selection


  • You can now equip up to five spells at a time!
  • When you complete a level you will now be presented with a selection of three randomized rewards instead of a single static one.
  • Added target dummies to the bottom right corner of the hub level
  • Tweaked the Insight rune to no longer be useless
    • The insight rune now reduces the cooldown of your other spells by 0,5s but this value is decreased if this effect procs multiple times within a single second
  • Fixed some issues with the charge rune and also tweaked it's behavior
    • The charge particles should now deactivate properly when charging a spell
    • The charge rune will now remove all casting time from a spell
  • Fixed the bug with channeling spells where you could start channeling them while they were on cooldown
  • Fixed a bug with channeling spells where the reset rune would increase the cast time when it should have decreased it.
  • Added a hub teleporter to the prison levels
  • Removed the bars that would rise when you left the starting room of the crypt and prison levels
  • Made some of the time spells not affect bosses and mini-bosses
  • The time+missile(Singularity) spell should no longer be able to target the player
  • Fixed the issue where the mini-boss projectiles would not be slowed down by time bubbles
  • Fixed the issue where sniper projectiles would not be slowed down by time bubbles
  • Removed the cooldown indicator UI
  • Added the correct rune incompatibilities to the time spells
  • Nerfed the bounce rune damage from increasing the damage by 100% for each bounce down to 50%
  • Tweaked the difficulty curves to make the first level slightly easier and for the difficulty to ramp up more dramatically as you progress through the levels.

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