UPDATE 12.0 - Miniboss Arenas, New Passives & More


Miniboss Arenas

A portal will spawn at the end of a dungeon run that will take you to the Miniboss Arena. This arena is unique to the dungeon theme you were playing in and each arena has it's own boss mechanic but the miniboss that spawns will be randomized (currently there is only one miniboss in the game)

  • Added a bunch of new sound effects for spells:
    • All new frost spell SFX
    • Fire Spout SFX
    • Disintegrate SFX
    • Arcane Missile SFX
  • Bunch of new passives:


    • Spectral Ward: "You are immune to damage while casting spells"
    • Temporal Fortress: "Reduces damage taken by 10% for each monster in your vicinity"
    • Spirit Vessel: "Your cooldowns are reset when you are hit"
    • Incanter's Ward: "You take less damage for 10 seconds when a spell goes off cooldown"
    • Side Note: I forgot to add descriptions to these passives and some of the descriptions above are vague on purpose because I'm still tweaking them a lot.
  • Normalized the difficulty curves and tweaked them a little. Monsters should have a little bit more health now.
  • Made the critical hit damage and chance stats become spell specific and be a part of the spell tooltips now. Spells now feature varying critical hit damage and chance.
  • Improved the map UI, you now hold down TAB to view the map and you can also drag the map around.
  • Implemented some minor improvements the procedural level generation of the prison dungeon theme.
    • These improvements are mainly just to test some new proc gen technology that I plan to use a lot more and use for all dungeon themes.
  • Reduced the fog in the ocean theme
  • Fixed some bugs regarding rebinding keys
  • Reduced the movement speed of the "Swordsmen" enemy type
  • Potentially fixed the issue where people with steam VR enabled got a VR prompt when booting up the game (would love feedback on this if you experienced this before or if you have a VR setup and can boot up the game and test it for me)
  • Theres probably more changes, I'm kinda bad at documenting all of them

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