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Devlog
UPDATE 13.0 - New Boss Fight
January 15, 2019
by
Wheeze
New Boss Fight You will now be able to find these pyres in the hub area that you can activate when you get the associated soulstone. These soulstones will drop from the mini-bosses at the end of each...
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UPDATE 12.1
October 13, 2018
by
Wheeze
New Miniboss: "Bullethell" This miniboss just spams a lot of projectiles, I have disabled the other miniboss because I want you guys to test this one a bit, tell me if he is ezpz or too hard Improved...
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UPDATE 12.0 - Miniboss Arenas, New Passives & More
October 09, 2018
by
Wheeze
1
Miniboss Arenas A portal will spawn at the end of a dungeon run that will take you to the Miniboss Arena. This arena is unique to the dungeon theme you were playing in and each arena has it's own boss...
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UPDATE 11.3 - 5 Equippable spells & Reward selection
July 19, 2018
by
Wheeze
You can now equip up to five spells at a time! When you complete a level you will now be presented with a selection of three randomized rewards instead of a single static one. Added target dummies to...
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UPDATE 11.2
July 16, 2018
by
Wheeze
Made a time bubble shader Replaced the time bubble in the area+time spell Added the time+lob spell: "Time Bubble": Spawn a time bubble at target location. A time bubble slows down monsters and project...
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UPDATE 11.1 - Twitch DRM & Time Spells
July 10, 2018
by
Wheeze
Added twitch DRM You'll be prompted with a twitch login and you'll be given access to the game if you authorize a twitch account that is subscribed to Wheeze202 Added crosshair cursor (it will switch...
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UPDATE 11 - New main menu & options menu
July 10, 2018
by
Wheeze
Added a new main menu featuring a sketch for the Galdur main theme! Revamped the main menu/escape menu UI A proper graphical options menu Rebindable keys These values are stored in a config now so the...
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UPDATE 10.2
July 10, 2018
by
Wheeze
Updated the sniper monster type and added it into circulation New Monster type: Baneling Banelings are skeletons that hold smaller explosive barrel, they will explode on death or on touch, dealing dam...
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UPDATE 10.1
July 10, 2018
by
Wheeze
Added all totem spells Tweaked the balance for the Arcane Sentry Removed a passive because it healed the player...
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UPDATE 10.0 - Casting times & totem spells
July 10, 2018
by
Wheeze
Added a casting time to spells along with improved casting animations Added a simple miniboss at the end of each level Removed (almost) all health restoring mechanics in the game. Every point of damag...
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UPDATE 9.4
July 10, 2018
by
Wheeze
Added the explosive rune Added a few additional levels to the game Slightly altered game pacing (decreased mob density and increased player move speed)...
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UPDATE 9.3 - Revamped boss fight
July 10, 2018
by
Wheeze
The first boss portal will light up once you complete five levels. Added the deflect affix Improved the level selection menu Moved some things around in the hub area Removed the level reward chest (re...
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UPDATE 9.2 - Minimap added
July 10, 2018
by
Wheeze
You can now see a minimap in the top right corner of the screen and a dungeon progress bar underneath it. You can press M to show the entire map. Fixed some navmesh issues with the prison theme Added...
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UPDATE 9.1
July 10, 2018
by
Wheeze
New Theme: Prison I don't exactly remember what I added in this build aside from the prison theme lol...
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UPDATE 9.0 - Content restructure, new character models & health shards removed
July 10, 2018
by
Wheeze
Content Restructure The initial idea was that you played through a "theme" or a "chapter" which consisted of 3-4 levels with new unlocks between each one and a boss fight after that. Now there is a hu...
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UPDATE 8.4 - REBALANCED DIFFICULTY, ELITE MONSTERS & NEW MONSTER TYPE
July 10, 2018
by
Wheeze
Mostly been working on chapter 2 but in the mean time I've also been experimenting with some balancing changes to the combat. Combat didn't feel very methodical, you were able to kill everything in tw...
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UPDATE 8.3 - NEW BOSS FIGHT
July 10, 2018
by
Wheeze
After completing the crypt level for the third time you will reach the new boss fight. Idea is that the next chapter will begin after this boss fight but at it's current state you will simply continue...
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UPDATE 8.2
July 10, 2018
by
Wheeze
Powerups! Tomes of Power will spawn around the level giving you 45seconds of some kind of a OPAF power up New event room added, "beam turret room" If the player finishes certain events they will no lo...
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UPDATE 8.1
July 10, 2018
by
Wheeze
Player should trigger overlaps properly now when teleporting using Ice Spear Ice spear will now cast when you release the button and display a decal showing you the trajectory when holding down the bu...
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UPDATE 8.0 - Talents removed, cards & passives added
July 10, 2018
by
Wheeze
MAIN FEATURES: Good bye talents! Hello Cards! Good bye lesser talents! Hello Passives! Hello new crypt level! With each level you complete you are presented with a selection of "Cards" to choose as yo...
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UPDATE 7.4 - Frost Spells
July 10, 2018
by
Wheeze
Frost element has been added to the talent tree. Frost spells deal moderate damage and chill your targets. Chilled targets have their movement and attack speed slowed by 50% and if you deal enough fro...
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UPDATE 7.3
July 10, 2018
by
Wheeze
Once you finish level 4 you will face the Abomination. A bossfight brought over from a previous subscriber build version. Added The Abomination Boss Fight Improved the fire explosion particle effects...
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UPDATE 7.2
July 10, 2018
by
Wheeze
Fixed some rooms sometimes spawning unaccessable hallways Fixed grate floor trap not generating navmesh Fixed teleportation spells sometimes teleporting outside of the level Warning: You probably have...
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UPDATE 7.1
July 10, 2018
by
Wheeze
Slightly improved clutter Added ignite debuff to all fire spells Added description to elements Rebalanced a few spells to fit the new elemental descriptions Fixed the affix-stacking bug where you coul...
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UPDATE 7.0 - Talent System
July 10, 2018
by
Wheeze
Items have been removed from the game. Monsters will now drop these blue shards called Soul Shards that will be a currency that you use to purchase talents in a new talent tree. There is also a new tu...
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UPDATE 6.1
July 10, 2018
by
Wheeze
New default space ability: Shield - Pressing space will activate a shield that will slowly rotate towards your mouse cursor. This shield will defend you from any attack in the given direction and it w...
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UPDATE 6.0 - Procedural Level Generation
July 10, 2018
by
Wheeze
Levels are now procedurally generated. The generator is still in an early phase but the actual level structure is almost there but game balancing right now is a little off, the pacing is a little off...
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UPDATE 5.3
July 10, 2018
by
Wheeze
You can now equip 6 spells instead of just 5. Spells are now bound to M1, M2, Shift, Q & E. Spacebar is now used for a default dash ability. Try dashing into enemies! The other notable update is that...
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UPDATE 5.2
July 10, 2018
by
Wheeze
Added 4 new blood spells for you guys to check out. The blood+lob spell is not done yet. +Most wind spells now have new kick ass sound effects! 5.2.1 hotfix: Changes the beginner elements to include t...
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UPDATE 5.1
July 10, 2018
by
Wheeze
If you open the game you'll have a new button at the top of the menu where you can go to a little playground of sorts. This level is designed to playtest what it's like playing this game with varying...
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