UPDATE 6.0 - Procedural Level Generation


Levels are now procedurally generated. The generator is still in an early phase but the actual level structure is almost there but game balancing right now is a little off, the pacing is a little off as well because I just put in a simple win condition for each dungeon which is to kill enough monsters for the exit portal to appear and the next dungeon will be leveled up.

This means the previous level with the boss fight is no longer available but the boss will be available in a future patch.

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